The logic of the miniature garden Walkthrough – Hakoniwa Logic (SakuraGame / Cabbit)

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On this page you can find a walkthrough for the English edition of  The logic of the miniature garden visual novel. Originally called Hakoniwa Logic and developed by Japanese company Cabbit. Now released in English through SakuraGame on Steam.

Endless Jade Sea has 5 heroines and various additional endings. The guide below is based off this original Japanese walkthrough by Seiya Saiga, so all credit to them. You’ll need no specific save slots, so save away!. Of course you’ll also unlock all CGs.

Notes

  • The following assumes you have the 18+ patch installed, but it should also work without it.
  • This game has a chapter system, through which you can always go back to certain parts of the game. Though some parts will be locked until you find the proper keys.
  • BE AWARE: Opening things like the extra menu’s will make you go back to the actual title screen. And you will have to obtain the keys again.
  • If you’ve lost your way you can open the flowchart to see the unlocked chapters.
  • The system seems flexible at first, but proves to be fairly linear as we go.

Mana

  • Take actions with Koko.
  • (Continue until the title screen comes back on)
  • Start game with info inherited (flowchart)
  • Pick Kirika or Koko to be Your Partner
  • Take actions with Kirika.
  • Eri Kobayakawa
  • Can’t believe her.
  • (Obtain key)

End: Wheelchair detective *Available after reaching the last choice in Mana’s route.

  • Start game with info inherited (flowchart)
  • Believe What Kirika Says? Or Not?
  • Believe Kirika.
  • or about Eri Kobayakawa.
  • Give the place up

Riru *Available after reaching last choice in the wheelchair route.

  • Start game with info inherited (flowchart)
  • Re-decipher
  • Tell her that she can stay here all the time.
  • (Obtain key)

If You Don’t Understand Then Go Alone *Available after reaching completing Riru’s route

  • Start game with info inherited (flowchart)
  • The Backyard of Miniature Garden. Need Kirika’s Key
  • Scold Koko.

Shizuku *Available after reaching the last choice in the route above

  • Start game with info inherited (flowchart)
  • Give A Lecture To Petulant Koko
  • Ask Koko nicely.
  • I care about Kidou and I want to help her.
  • Not to cause chaos on campus
  • (Obtain key)

Moemi *Available after reaching the last choice in the Shizuku’s route

  • Start game with info inherited (flowchart)
  • Want to Rescue Shizuku?
  • I should first solve the case.
  • Kaori Ikumi
  • Go see Senpai Sakuraba.
  • (Obtain key)

Bingo *Available after finishing Moemi’s route

  • Start game with info inherited (flowchart)
  • Don’t go see Senpai Sakuraba.
  • Buy lottery tickets.

Always Be With You and Make You Happy *Available after finishing Shizuku’s route

  • Start game with info inherited (flowchart)
  • Could Riru Stay Here?
  • Convince her.
  • Stop searching

The Door That is Blocked *Available after finishing Shizuku’s route

  • Start game with info inherited (flowchart)
  • Continue the Search?
  • Go on searching

Don’t Go Anywhere *Available after finishing the above

  • Start game with info inherited (flowchart)
  • Try to Buy A Lottery?
  • No.
  • Eri Kobayakawa lost in September.
  • Tell her not to go.

Koko *Available after reaching the last choice above

  • Start game with info inherited (flowchart)
  • Could I Go? Senpai
  • Tell her to go.
  • (Obtain key)

Kirika *Available after finishing Koko’s route

  • Start game with info inherited (flowchart)
  • The Door That Is Blocked
  • (Obtain key)

Scene recovery *Available after finishing Kirika’s route

  • Start game with info inherited (flowchart)
  • Go to Find Moemi?
  • Go see Senpai Sakuraba.

The extra menu is full unlocked after this. Don’t forget to read the “Novel” and the “Extra scenario” parts. (Bonus scene)